Chapter 3. DirectX 10 Blend Shapes: Breaking the

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DirectX10 Tutorial 6: Blending and Alpha Blending

SurfLab Publications

Chapter 2. Animated Crowd Rendering

Chapter 18. Relaxed Cone Stepping for Relief

Conservative Morphological Anti-Aliasing 2.0

Chapter 27. Motion Blur as a Post-Processing Effect

Part V: Physics Simulation

GPU Gems 3: 9780321515261: Computer Science Books @

Computation, Free Full-Text

Part IV: Image Effects

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