Shape Interpolations: Blendshape Math for Meshes – Graphical Anomaly

Description

Shape Interpolation / Blendshapes: Blendshapes are simple deformations on a mesh. Each vertex has an artist-sculpted displacement. In programs like maya, the entire mesh is duplicated and encoded with the displacement. We have a 1:1 correspondence between all vertices on these meshes. Each vertex displacement can be averaged between it's original value ( base model…

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Example forms are warped into a canonical pose.

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Non-Linear Blendshapes Interpolation in Maya with Bifrost

PDF) Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation

Shape Interpolations: Blendshape Math for Meshes – Graphical Anomaly

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