Shape Interpolation / Blendshapes: Blendshapes are simple deformations on a mesh. Each vertex has an artist-sculpted displacement. In programs like maya, the entire mesh is duplicated and encoded with the displacement. We have a 1:1 correspondence between all vertices on these meshes. Each vertex displacement can be averaged between it's original value ( base model…
Discretizing Graphics: New in Mathematica 10
Autodesk Maya Online Help: Sculpt Geometry Tool overview
Non-Linear Blendshapes Interpolation in Maya with Bifrost
Example forms are warped into a canonical pose.
Combine skinned meshes while preserving blendshapes with MeshBaker and LipSyncPro
Example forms are warped into a canonical pose.
PDF) Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Non-Linear Blendshapes Interpolation in Maya with Bifrost
PDF) Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Shape Interpolations: Blendshape Math for Meshes – Graphical Anomaly
Maya Spiral
Review of statistical shape spaces for 3D data with comparative analysis for human faces - ScienceDirect
PDF) A Facial Rigging Survey
Maya Spiral
PDF] Generalized Surface Interpolation for Triangle Meshes with Feature Retention