I know that Q3map2 supports negative lights. My question, does it support negative lights emmitted from a shader or is it just point based lighting? EDIT: one other thing i forgot to mention… when a q3map2_sun (or the likeness) entity light is created, is that sun light global to the entire map, or just the area its placed in? V^2
netradiant-custom/ChangeLog.idsoftware at master · Garux/netradiant-custom · GitHub
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