Godot version v4.0.beta.custom_build [fab9926] System information Windows 10 Issue description Adding shadow_mesh to ArrayMesh causes the mesh itself not to render, only shadow mesh gets rendered. If shadow_mesh has different vertex posi
3.5] Mesh merging docs unclear; Doesn't properly restore materials · Issue #61575 · godotengine/godot · GitHub
Propose to convert to PackedScene with mesh instance, 2d mesh and 2d vgpath · Issue #4 · poke1024/godot_vector_graphics · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Material is not applied on MeshInstance when opening scene · Issue #42675 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Gridmap : Mesh Size Changes · Issue #13138 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
Creating a trimesh static body from a mesh with blend shapes does not take blend shapes into account · Issue #40292 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
Mesh Instances randomly not rendering (regression since 3.3) · Issue #53374 · godotengine/godot · GitHub
Multimesh shadows break when setting instance positions in shader · Issue #71549 · godotengine/godot · GitHub
3.5] Mesh merging docs unclear; Doesn't properly restore materials · Issue #61575 · godotengine/godot · GitHub